XCOM: Enemy Unknown

Responsibilities:

  • Level Designer - Designed 36 XCOM mission locations. 

  • Level Designer - Designed modular asset kits for XCOM's buildings, vehicles, and alien architecture.

  • Combat Designer - Developed classes, weapons, and progression systems for XCOM's soldiers and aliens.

  • Tools and Pipeline Developer - Developed rapid-prototyping tools used by our design team. 

I designed one third of XCOM's missions, developed level design prototyping tools, and collaborated on a wide range of gameplay features.

While designing XCOM missions, I balanced several requirements: The environments needed to feel realistic, while supporting a wide range of unit abilities. While normally viewed from above, these spaces also need to hold up when viewed from the game's third-person 'hero cam'. Environmental storytelling was also very important: Each mission was designed to show a slice of normal life, in which something (usually an alien attack) has gone horribly wrong.

My contributions also included a set of level design prototyping tools, which let our designers quickly block out playable XCOM missions. I also developed a set of standard, modular kits for the game's vehicles, buildings, and alien architecture.