Thanks to everyone who viewed and critiqued my portfolio. I left with valuable feedback and suggestions that have already been very helpful. I had a great time working as a conference associate, and as always, I look foward to being there next year. See you in '09.
- Justin Hall on DataPlay's "PMOG" project
- Sylvain Barnard, James Therien on creating believable crowds in Assassin's Creed
- Mike Zal on Halo 3 environment design
- Kim Swift, Erik Wolpaw on integrating writing and design in Portal
- Paco Vidal on the new Havok Cloth
Anyone with a few free minutes (and Unreal Tournament 3 for the PC) is welcome to download the level from The Canals Environment Page. Please let me know what you like or dislike about the environment, and thanks for helping me improve my work.
News:
The second playable release of my French village environment is ready and avaliable for download. The goal of this "Alpha 2" release was to nail down the atmospheric, lighting, and sound effects before fleshing out the level's artwork.
The conference is over, and this year was my favorite so far. It was great seeing recognition given to independent games, as well as several new innovations from major studios. Of the different panels I saw or worked, here are a few choice picks.
Back From GDC '08:
'The Canals' Alpha 2 Build is Ready for Download: