Resume

Key Skills:

  • Designing and implementing game features
  • Game design / level design / world-building and lore design
  • Gameplay programming / tools programming

Proficiencies:

C++ / C# / Javascript / Unity 3D / Unreal Engine / 3ds Max / Photoshop / Visual Studio / Favro / Slack


Work Experience:

2016 to 2017 - Game Designer / Programmer, Sparkypants Studios – Baltmore, Maryland, USA

  • Lead Map Designer
  • Mission Designer
  • Gameplay Programmer
  • Tools Designer and Programmer

Titles:

  • Dropzone - 2017 (PC)

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2009 to 2016 - Game Designer / Programmer, Firaxis Games – Sparks, Maryland, USA

  • Level Designer
  • Lore Designer
  • Combat Systems Designer
  • Gameplay Programmer
  • Tools Designer and Programmer

Titles:

  • XCOM: Enemy Unknown - 2012 (PC, XBOX 360, PS3)
  • XCOM: Enemy Within - 2013 (PC, XBOX 360, PS3)
  • XCOM 2 - 2015 (PC, XBOX One, PS4)
  • Civilization VI - 2016 (PC)
  • Civilization: Beyond Earth - 2014 (PC)
  • Civilization: Beyond Earth - Rising Tide - 2015 (PC)

Education:

2008 - Game Art and Design, Bachelor of Arts, Art Institute of Phoenix