XCOM 2
Responsibilities:
Level Designer - Developed procedural map system.
Level Designer - Developed procedural map content for wilderness and city-center locations.
I helped develop XCOM 2's new procedural map system. I also led development of the game's outdoor wilderness missions. These were designed to use art assets from different biomes, based on the mission's in-game location. Additionally, I designed map content for the game's city locations.