- Level Designer - Developed procedural map system.
- Level Designer - Developed procedural map content for wilderness and city-center locations.
I helped develop XCOM 2's new procedural map system. I also led development of the game's outdoor wilderness missions. These were designed to use art assets from different biomes, based on the mission's in-game location.
Additionally, I designed map content for the game's city locations. I lead the design of the 'Advent Propaganda Center', featured in the XCOM 2 announcement trailer.