Dropzone
Responsibilities:
Lead Map Designer - Oversaw the development of Dropzone's map content.
Mission Designer - Led the development of Dropzone's 'Contracts' feature and tutorial missions.
Gameplay Programmer - Developed gameplay features for the in-house (C++) SparkleEngine.
Tools Programmer - Developed a suite of in-house map creation tools used by the team.
As lead map designer, I oversaw the development of Dropzone's map content. I designed six new PvP and PvE maps over an eighteen month period. My role involved developing new game mechanics, unit designs, and monetization strategies. I also led the development of Dropzone's quests and missions, including its tutorial content.
In addition to design work, I developed a suite of 3ds max and Photoshop plugins. These automatically generated playable Dropzone maps from a series of spline shapes. These shapes could be updated, which would generate a new version of the map. These tools allowed us to rapidly prototype map ideas, and formed the basis of our level design pipeline.