Sid Meir's Civilization VI

Responsibilities:

  • Game Designer - Designed combat effects for Unit Perk system.
  • Gameplay Programmer - Developed gameplay features for the Civilization VI engine.

I designed abilities for Civilization VI's unit upgrade system. Players can choose to upgrade combat units which are successful in battle. These upgrades can have far-reaching effects, unlocking unique combat abilities, and changing a unit's role on the battlefield.