Civilization: Beyond Earth


  • Game Designer - Designed Affinity Quest system.
  • Lead Quest Designer - Authored 30 branching, narrative quests.
  • Gameplay Programmer - Developed gameplay features for the Civilization V engine.

I developed Civilization: Beyond Earth's affinity quest system, which helps players shape their identities as space-faring colonists. I designed thirty, branching quest chains, invoking a range of philosophies and ethical choices. This involved writing text and programming custom gameplay features for each quest.