Bio:

 

Winner, Art Institute of Phoenix 2004 Senior Scholarship Competition
Professional Experience:
I recently graduated from The Art Institute of Phoenix with a Bachelor of Arts Degree in Game Art and Design.

My main interest is environment art and design. I enjoy building environments from the ground up, while designing them to be optimized for smooth performance in game engines.

My work is inspired by history, anthropology, architecture, and other aspects of culture. Along with a love of nature, these sources motivate my art, style, and passion. I'm looking to work at any company making creative products that explore the possibilities of game design and storytelling.
Industry Affiliations:
+ IGDA: The International Game Developers Association
+ CgChat.com Online Community

+ PolyCount.com Online Community
Official school tutor for a variety of subjects, design practices, and applications
Officer of the Student Game Developers Association's Phoenix Branch:
+ Manager and organizer of SGDA Game Jam competitions
+ Spokesman and recruiter for events and membership
+ Host and tutor of a weekly Unreal Ed 4 tutorial class aimed at helping students take full advantage of the next generation engine.
Volunteer Experience:
Frank Vitale, Ping Golf Inc: (Sept- Dec 2007)
+ Technical Artist on an unannounced project
+ World Builder
+ Foliage Artist
+ Texture Artist
Lane Music: (2004)
+ Sales Representat
ive
+ Flash
/Web Designer, Developer
+ Advertising Artist

Education:
June 2008:
Bachelor of Arts, Game Art and Design
The Art Institute of Phoenix


Objective:
To help a team of talented developers create professional, creative, and entertaining environment artwork for games.

Skills:
+ 3d modeling of environment geometry and assets
+ Strong understanding of lighting techniques and color theory

+ Texture art, using both hand-drawn and photo-manipulation techniques
+ Advanced knowledge of architecture and structucal design

+ Working with an engine to maximize the potential of game artwork
+ Strong comprehension of advanced shader techniques and artistry

+ Great attention to detail

+ Excellent understanding of environment design and composition.

+ Passion about games and creating art

Software Proficiencies:
+ Epic Software's UnrealEd 4

+ Valve Software's Hammer Editor
+ Virtools Professional 3.5

+ Trinigy Engine Vision Editor
+ Autodesk 3ds Max 2008
+ Photoshop
+ Illustrator
+ After Effects
+ Dreamweaver
+ Flash
+ Pixologic's Z-Brush 3.1
+ SpeedTree CAD v4.1

+ CrazyBump Beta 8.6
+ Microsoft Office Products

 

 

Resume:
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