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Education:
June 2008:
Bachelor of Arts, Game Art and Design
The Art Institute of Phoenix
Objective:
To help a team of talented developers create professional, creative, and entertaining environment artwork for games.
Skills:
+ 3d modeling of environment geometry and assets
+ Strong understanding of lighting techniques and color theory
+ Texture art, using both hand-drawn and photo-manipulation techniques
+ Advanced knowledge of architecture and structucal design
+ Working with an engine to maximize the potential of game artwork
+ Strong comprehension of advanced shader techniques and artistry
+ Great attention to detail
+ Excellent understanding of environment design and composition.
+ Passion about games and creating art
Software Proficiencies:
+ Epic Software's UnrealEd 4
+ Valve Software's Hammer Editor
+ Virtools Professional 3.5
+ Trinigy Engine Vision Editor
+ Autodesk 3ds Max 2008
+ Photoshop
+ Illustrator
+ After Effects
+ Dreamweaver
+ Flash
+ Pixologic's Z-Brush 3.1
+ SpeedTree CAD v4.1
+ CrazyBump Beta 8.6
+ Microsoft Office Products
