The Canals:

 

 

Currently a work in progress, this scene shows a small French village, built around a system of canals. As dawn emerges, the player walks through this small community as it begins to wake.

My goals for this environment are two-fold: the community's design was inspired by a trip to Europe, during which I witnessed several medieval cities still thriving today. "The Canals" is an attempt to recapture that paradox. Different aspects of the village will hopefully show what it was, became, and is now.

From a technical standpoint, I've been interested in working on a large-scale environment. While designing such a space efficiently, as well as optimizing it for smooth performance, I'm learning valuable new lessons about level design and project management.

Although "The Canals" is still very early in development, new updates are sure to come soon. Please check back here for new updates and downloads, and feel free to respond with any comments or suggestions. This feedback is always as valuable as it is appreciated.

 

 

 

Running in the Unreal 3 engine

Timescale: 4 weeks from concept to current state

Project Goals:
+ Create an extensive, fully playable, French village environment using modular asset design.
+ Execute a large scale project while avoiding an overall drop in detail quality

Current Technical Features:
+ Atmospheric (distance) fog
+ Rolling mist above water
+ Dynamic, rolling cloud shadows
+ Positional sound effects and music
+ Underwater post-processing effects
+ First-pass particle effects

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